Wednesday, May 18, 2016

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greetings friends!! i am awemuse, and welcometo your comprehensive beginner's guide to: warframehere's a quick overview of what we'll be covering along with a timeline so that if you're unclearabout one part, you can just skip ahead. i've split it between two parts: an introductionto some basic knowledge of the game and lastly where you will find most of your answers tothe questions "what do i do now and what can i do now?" alrighty, well with that saidlet's get started! now, you'll first go into as a tenno, the beings that you will be playingas who serve as the protagonist in all of this, you will be prompted for the frame youwish to start out with.your choices are between

excaliber, mag and lastly volt - they've allgot a theme to them, and are relatively balanced between offensive, defensive crowd controland nuke abilities. most frames are usually tied to a specific playstyle, but here thereisn't really a wrong choice as these starters are all well diverse so just go ahead andpick which seems most appealing to you!after that, you'll go run through the rest of thetutorial, picking your melee, secondary, and lastly your primary weapons along with a fastpaced introduction to basic controls that concern the mechanics of the game. the tutorial simply does not stop there asit will further introduce you to mission types under the guise of an objective in the storylineand soon after you are free from your shackles,

the rest of the universe is yours to explore!lets start off by making sense of what is really put out in front of you.first, while in a mission - you have your shield (blue bar), health points ( red bar)and in the bottom right corner you have your skill icons, you have your energy bar (which is the resource that is consumed to use skills) you have your ammo pool, name of the weapon currently equipped move around (sprint, crouch, slide )switch weapons - hold for melee, channel attack (which drains energy on hit while providingextra damage)can do a slide/air attack (which can also be used for getting around) to type in chat, press "t" to bring up your map, press "m"[also do note, when in doubt follow the

markers!] to bring up the party menu press "z" and we cannot do this at the moment because we aren't really in a party, we're just playing solo - but that's how you do it to bring up the progress menu, press "p" to use the voice comms, press and hold "c" and then you will be able to speak to others items/gear box/emotes - hold "q" and select whichevermarking waypoints "g" and to switch camera sides press "h" health blobs, energy blobs, mods and resources- drop from enemies/locker in safe zones - such as your liset (your ship) or player hubs that are called'relays' usually the same deal but a little

more restricted. to get to the menu, hit escapeyou'll have quite a bit of options - some that will just redirect you around the shipif you don't feel like walking a meter or something, but most notably you'll be usingthis for the 'equipment' option to check on what you have in stock - also note this iswhere you can change your ship colors through the decorate 'liset' -> 'customize hull' , communicationsyou'll have three options'friends' where you can check who's online on your friends list,also who you had recently played with and also where you go to add people as friends.'clan'will give you an option to create a clan of your own, or to learn about clans which iwill be touching up on later. and lastly 'inbox' where you will receive all sort of notificationsand stuff.of course, this is going off of

pc - if you are shooting to play on the consolei advise you take a look at how things are for you in the hotkey section; of course youcould find this all yourself but to save yourself the hassle, but these are the interface toolsyou will be using most often and for your better interest to simply show you what youhave at your disposal right off the bat. mastery level is essentially just a collectiveof your progress in the game so to speak. things that contribute to your overall masterylevel would be completing mission nodes on planets, and more than anything else - levelingwarframes and weapons to level 30, which would be the max level for them in which they allcarry experience towards your overall mastery level running at 100xp for weapons and 200xp forthe frames. this is pretty important as you

will most likely not want to backtrack. alwaysbe leveling something and always max it before tossing it! once your progress bar hits its' maximum progress,you are then qualified for advancement in which you will then take a mastery level test,which tests you on certain mechanics of the while it may be subject to change, as it stands- there are weapons, frames and quests that are actually locked behind certain masteryranks up until a certain point, so it is actually encouraged that you do get to mastery rank8 so that you have access to all of them to experience everything - or at least have theoption, given that you want to do so. a little side note (in my personal opinion):mastery rank is just a measurement of how

much content you've completed in the game.it hardly accounts for anything aside from that. the only other thing people will drawfrom it on generalization is how well equipped your account is to take on missions becauseof how much progress it indicates you have made; however that is simply a generalization- which even if you are well equipped - mr does not hold to how skillfully you play. as previously mentioned, warframes and weaponshave a max level of 30. warframes in particular though have abilitieswhich ranks up to stage 3 from unranked throughout this leveling process, running through fourabilities.as you level these up, you will gain capacity points per level in which wewill discuss further in the modding section.

this is actually super important! at level 0, you will have access to your firstability -starting out unranked. unlock second ability at level 3unlock third ability at level 5 and fourth ability at level 10. this is the chart that indicates the levelingprogression - colour code for unranked, r1, r2 and r3 - a lot of the experience you get,is done through killing enemies - and if you complete the mission you are awarded bonusexp equal to about double in which you have accumulated throughout the course of the mission.side note: warframes have 4 revives per day on your navigation you will see the

planets available to you and on closer inspection,listed will be a set of four types of resources you may acquire whilst on your endeavor. collectingthese resources are meant for the purpose of constructing new frames, weapons, consumablesand building a clan dojo now,the marketplace seems like it is over flooded with things to pay with the cash currency,platinum - however there are sections for the blueprints which will serve as the frameworkfor constructing whatever it is that you are aiming for, bought with the in game currency'credits' and made with in game resources. just a quick example for instance if you goto the marketplace, and over to weapons under the blueprint section - lets purchase (boltor,a newbie favorite), you see you need (2 neurodes,

100 alloy plates, 900 salvage and 600 polymerbundles) resources, so you would then play missions on certain planets such as(earthfor the neurodes, venus for the alloy plates and polymer bundles and lastly mars for thesalvage) to acquire them - in which it will cost an additional 25 000 credits to craft,indicated here. after a waiting period it will be finished constructing and ready touse!speaking of platinum in the marketplace - you will actually start off with a whopping50 platinum! as tempting as it is to buy cosmetics, the general consensus of most players is actuallyto use that 50 plat to purchase one additional warframe slot and 2 sets of weapon slots - youdo this by going to the menu, under equipment and into your inventory - here you can expandthose slots by paying with your platinum.i

personally agree with the general consensusand would encourage you to do so! by doing this, you give yourself a ton more lee wayto have more frames and weapons in your arsenal for a larger variety in uses - which willlet you tackle on more things as you are better prepared for them!you have an arsenal thatlets you equip your warframe, primary, secondary, melee and a companion - but they are onlyat base a shell. just as a parallel, similar to a nice computer case with nothing inside,or because you can relate everything to cars, like a frame with no engine.mods are the life blood of just about everything. they will let you customize your play styleto how you wish it to be. how they work is simple. your frame or weaponhave a set amount of capacity points, and

you have your modification cards, referredto simply as 'mods' that have a set amount of drain to them and will take away some ofthose capacity points in exchange for the bonuses these mods provide. there are alsopolarities, which are the symbols up in the corner of the mod card - where if you do chooseto match, will reduce the drain by half of the mod cost. and otherwise if they are mismatching, it will actually increase the drain there are also aura cards for your warframethat provide a passive boost to your team, and will also grant additional capacity points,however these are only available through alerts which are temporary missions that give addedbonuses on completion.

another notable mention are the stance modsfor melee weapons - which will not only give you added capacity points for your melee weapon,but will also unlock sweet combo's to use while in combat. with these mods, you can upgrade by infusing or feeding other mods into itin which it will increase in cost in drain [the number on the top right corner of themod] - which will take the number toll off of the mod capacity on the frame or weaponyou are installing it on. as for most mods, they will work off of percentage. this means,that the higher the base stat is on your tool of choice, the higher they will scale withthe mod. for instance, excalibur has well rounded base stats at around the clock sittingat 300/300 shields and health n' w.e. compared

to volt, whose shields are at 450/300 - withan unranked redirection mod that increases shields by 40%, excalibur will see 340 shieldpoints while volt will see 510 shield points that is a 20 point difference in increaseand with an unranked mod no less.excalibur's shield will simply not get as hard an increaseas volt does. this applies around the board to weapons in terms of damages, fire rate,reload, critical and so on and so fourth. that said, there is also two other importantthings that affects modding, there exists an item that will double themod capacity, and also one to create a polarity symbol which essentially if you match it tothe mod will reduce the mod drain by half - otherwise if not matching, will actuallyincrease the drain. you can use an orokin

reactor or catalyst (which are referred toas golden and blue potatoes) for your frame and weapon respectivelyand you can use a forma(which is what the item is called) to add or change existingpolarities - and unlike the potatoes, these can only be used once your weapon is at maxlevel while also resetting the level back to unranked once used. why would you wantto forma? the reason is simple. as they do cut down the mod capacity, they allow morespace for other mods which will further increase the power if you choose to optimize it assuch.as a resources, you can buy these in the marketplace - however, you may also getthem through free means. the potatoes come up every once in a while in alerts, whilethe forma blueprints you can farm through

the void.which brings us to our next subject while you have yourown values, so do the opposing factions which are generally split into three different sets.the grineer, an armored based faction, the corpus a shielded based faction and the infestedwhich consists mostly of flesh. and then there's the void, which is somewhat of a cocktailcomprised of everything. on your warframe you have a shield, healthand armor rating. the shield is a stand alone value that depletes at a constant rate nomatter how much you have and does not have anything that will mitigate against the damagedone to it. your health and armor rating are tied into each other at the value of effectivehealth = normative health x (1 + armor/300)

and taking into account health and armor modifications- this effective health = normative health x (1 +armor x (1 - armor modifier) / 300) / (1 + armor type modifier) / (1 + health type modifier) damagetypes are a little more intricate as there are physical damage types and elemental damagetypes. what's more is that elemental damage types can also be fused to create a mixedelemental which are more effective against different types of enemy defenses, that ofwhich is also as intricate as the amount of elementals and on top of that; it is differentfrom the tenno defenses. physical damage is split into impact, punctureand slash. impact being effective against shields, puncture being effective againstarmor and slash being effective against flesh.

you have your base elementals, cold, electricity,heat and toxin and you can mix and match to combine for a total of six combination elementalsyour main elementals will be, radiation - grineer corpus - magnetic corrosive- infested/void and viral, gas and blast to follow suit. eachdamage type also has a chance to proc (activate a special debuff) based on how much status proc percentage your weaponhas - which will inflict a debuff pertaining to the damage type. your star chart progressionwill look a little something like (insert star chart here)and to progress through it you need to complete mission nodes to get to the bosses - whichon their defeat will provide you with a segment to unlock the following planet. do note, themission types with a white outline are the

ones you have not completed but can play tounlock the fuzzy non-selectable mission nodes. which brings me to missions types - there area varied amount of mission types so here's a quick explanation of each. exterminate - verystraight forward search and destroy. capture - take down and capture a specified target(s). rescue- save a hostage! assassination - which involves you fighting and killing a boss. spy - retrievingdata from vaults. deception - while operatives are distracting, you go hack into their datamainframe. mobile defense - protect the objective until the data is retrieved. hijack - defendcargo, depleting shields up to you extract (getting to the escape point). and then you have the more or less 'endless'type missions where the difficulty scales up based on how much time/wave you spend clearingup until a point where you will have to extract (or risk failing the mission). excavation

- powering and defending excavator diggersuntil they have extracted cyrotic (which is a mineral resource) & a rewardinterception - kind of like king of the hill. you hold four points and fight off enemiesuntil you reach 100% - rewards are given every wave completedsurvival - survive while collecting life supply resources from enemies, activating life supportcapsules- rewards every 5 minutes. defence - protect the cryopod from waves of enemies - rewardsevery 5 waves of enemies*when it comes to objectives that require defending, it is highlyrecommended you stick around them - such as in defense or mobile defense as if their healthdepletes to 0, it will result in a failed mission. likewise with excavation you simplywon't get the reward it will dig up. *also,

in survival missions where you just must livefor as long as you can muster the strength to - hold on to those life support capsulesand only activate at 30-40% - think of it a simply picking a good time to harvest thefruit - why do it while it's just budding? to put more clearly, it leaves a lot of leeway towards being able to work up life support from enemy drops - and from experience youtend to get dry spells and sometimes you'll be able to stay a healthy 80% for a longggtime popping those life support capsules like they're candy. they restore about 30% so youshouldn't be too jumpy on activating them. as a sub section to mission types, the followingare simply different variants. relays are a safe zoned hubs for many players to hangout and talk. it is also home to the void

trader, and contains rooms for the many syndicateleaders. based on the orokin (an ancient civilization with advanced technology), thesevoid themed missions are a scaled up variants of the many missions you will find throughoutthe star chart - ranging in difficulty from tower 1 to up to tower 4.orokin derelict - a subsection to the void, it is an infested orokin theme'd set of missions*thevoid is subject to change sometime soon, however they remain the most profitable in terms ofexperience, credits and are home to prime parts (which when assembled, form a strongervariant of their non primed counterparts) alerts are a temporary missionthat gives a bonus reward on completion, providing a variety of things from additional credits, blueprints for weapons, cosmetic helmets

or the helmet, chassis and system blueprintsfor the warframe vauban. there are occasional alerts under these specialtypes of missions, which adds on a variety of difficulties - one of which that is morewell known would be the no shield mode. alerts aside, nightmare mode is also unlockedthrough completing all the nodes on a planet and on completion will provide a nightmaremod which has a dual effect.invasions allow you to team up with enemy factions for a reward,namely grineer vs corpus. on completion - the opposing faction will mark you for assassination.the gustaav three and the zanuka hunter. there are also infested invasion types, howeverit is simply you vs them these invasions provide a reward bonus oncompletion of the mission node 5 times. this

is a mission that will consist of 4-8 playersand requires a special key to be built. we won't go much into detail here as it is relativelycomplex and requires a lot of team coordination, but more overall it is an extremely difficultgame mode and will require a more extensive play through of the game before you make anattempt at this. [pvp] solar rails - an alliance / clan based pvp system over dark sectorswhich are player ran mission nodes in which an alliance can impose a credit and resourcetax in exchange for playing the mission node with the added bonus' it provides. duels - heldin the clan dojo, a 1 on 1 friendly battle. cephalon capture - a pvp game mode where you capturethe objective and score. arcwing is another type of game mode in its' infancy.it lets you fly all over space. you can gain

access to arcwing through 'the arcwing' quest. currentlythe three game modes available are exterminate, sabotage & interception.you have two different choices of companions in terms of type:sentinels, which are cutelittle floaty robot things that'll hovor along side you and provide extra cover fire withtheir tiny weapon - or kubrows, which are an almost dog like species kind of companion. there are a good varietyof each, and much like frames they have different perks to them, from cloaking you to mercilesslyripping apart your foes with specialties. my only advise here is to go for the sentinelas a companion, due to the fact that the under taking of a kubrow is a gigantic resourcesink [a bigbigbig investment] and will take quite a bit to take care of.upon reaching mastery rank 3, you will be

able to finally join syndicates which areseparate factions you can ally yourself with. they've all got their own incentive towardstheir goals and choosing which ones you join depend on you.they provide rewards where youcan trade in a certain amount of syndicate rep points, which are earned through doingthem favors in syndicate missions - or by completing missions while wearing their sigil,a cosmetic add on that represents them.the trade ins vary between many sigils, weaponaugments and ability augments that provide a unique twist on an ability - or at the veryend of the road to progressing through the rankings; a syndicate weapon unique to them,which has an innate syndicate proc that effectively does a large aoe proc [explosion damage] and restores a certainstat affiliated with the proc.

when allying yourself a faction, you are boundto get hated by an enemy syndicate faction. at most without backtracking yourself, youcan ally yourself with 3 factions while being pitted against the other three.clans; simply put, a group of players who assemble under one name - kind of like a guild.it's easy to make, but much like kubrows the undertaking of managing one is a large drainon resources [huge investment.] *recommend to only embark on this journeyif you have a ton of extra resources to spare* the reason it takes up so much resources aredue to the construction of a clan dojo, which would be kind of like a guild castle whereyou can hang out in - but also because of clan research which are done in research labsin which they produce blueprints for many

different types of faction weapons and thingsof the sort. to join a clan, just message a recruiter anywherewith your in game name asking for an invitation, and once invited you will receive an inboxgiving you the option to accept or decline. you will receive a clan dojo key blueprintin your foundry where you will be able to then craft it for access to the clan dojo.one piece of advise here is when you are starting out, search out for a clan through the recruitmenttab in game, or on the warframe forums. there are plenty of clans recruiting with full research!bigger clans or smaller clans - whichever is your preference for socialization means. before getting into the whole "what do i donow" question, lets just quickly tackle a

run down on the early bosses you will haveto face before being able to get your first frame. jackal (on venus)- a four legged machine crabthat shoots rockets out of its back and stomps the yard like it's 2007to take this beast down you need to focus one of its' legs down, in which it'll providevulnerability to attack the body directly. hide behind pillars or jump over the stompwaves - and as for the rockets just jump, move around and hope you don't get in theway of one. sgt. nef anyo (on mars) - currently one ofthe easiest bosses to beat. he's actually scheduled to be reworked extremely soon, butuntil then the only tactic is to kill him

dead by any means. you could even sneeze onhim if you wanted to. alad. v (on jupiter)- a man with a tech fetish.the strategy here is to down him, which in turn will deplete the shields of his machinedog zanuka - try and take that thing out, and then alad v will be free for killing.there's a ton of annoyances with extra's in the background shooting at you - but killingthem will only result in more showing up. your best bet is to just go straight for thekill. lastly ruk (on saturn)- a man with an armorfetish and a superiority complex. he has three phases, each of which will expose a brightglowing white spot on his shoulder, chest and lastly back in that order. meleeing isn'treally possible, but while exposed you just

shoot at the area to take him down. use coverwhen he shoots up all his fire like diarrhea.building the first frame available to you will mostlikely be 'rhino', whose blueprint parts are obtained on venus where you must completethe assassination on 'jackel'. his parts comprise of a helmet, chassis, andsystems - and his blueprint can be picked up from the marketplace. warframes and weapons alike draw on some difficultindividual resources that are somewhat of a rare drop. in the case of constructing rhino,your restricting resources will be neural sensors, morphics and an orokin cell. once constructed, you assemble them as a wholeinto the rhino blueprint and will then be

prompted to wait 72 hours. your first weapons however are somewhat restrictedbehind your mastery rank, - but in this case my honest advice to you is to grab every mk1and weapon buyable with credits in your arsenal, level them to 30 and toss them before movingon to market place stuff. if you are really dead set on market placeweapons, you can do what i did - which is to get whatever costs the least valuable resourcesand just play around, trying out different types and sticking to whatever felt best.for primaries, starting out i'd recommend you take a look building the boltor, latronor paris secondaries, the throwing weapons, bolto orakbolto - or maybe the furis or afuris - do

note that to craft the dual version of thesecondaries you will need to craft another duplicate of the single variant.for melee there is actually an intense amount of great weapons - but to keep it simple,the dual heat swords, galatine or orthos are all great picks.warframes at base, you will normally look to run these mods at the very least. an auramod (which can only be gained through alerts) redirection/vitality as survivability mods. anintensify, to increase the power of your abilities continuity, to increase the duration of yourabilities streamline, to increase the efficiency andlesson the cost of your abilities, flow, to increase your energy pooland lastly stretch - to increase the range

of your abilities for weapon loadouts,at the very least most follow suit with a base damage mode, multi shot for primary andsecondary followed by an elemental combination with whatever is left to optimize for whateverelse. primaries at base will wantserration, forbase damage heavy caliber (a corrupted mod), for extradamage at the cost of accuracy split chamber for multishot [extra bullet at no cost]and a dual elemental combination of your choice secondaries would be hornet strike, a basedamage barrel diffusion, for multishotlethal torrent, a nightmare mod that increases

fire rate and multishotalong with a dual elemental combination of your choice melee weapons normally you look at gettingpressure point for a base damage fury for attack speedand anything else you can fit on there really. it's all good do note that you should optimize! rememberwhat i said about percentages in the modding section earlier? mod towards your strengths.the optimizing that comes afterwards should focus on that. it is hardly worth moddingfor crit or status if the weapon has less than 15% for example - it's doable, but isn'tas effective as it would be if it would have 25%

now this section is just personal opinion,but based on straight forward - easy to understand play style while being moderately challengingto obtain - here are the frames and weapons that can cover a whole lot of the contentand are highly versatile whilst being super effective. frost, a tanky defensive frame (ceres) - he is most sought after for his third ability'snowglobe' which is a bubble that protects from all incoming projectiles and will slowenemies that enter the globe. an amazing frame for holding defensive positions. trinity, a healer and restoration frame (phobos)- being able to provide a global heal, energy

for the team and with her link ability activeboosting her survivability, you can't go wrong with her. nova, the destroyer of worlds (europa) - oneof my personal favorites, she is mostly used for her fourth ability molecular prime whichcreates a large expanding aoe that slows enemies and provides a x2 damage bonus increase toenemies affected by it - and on kill, they go boom. she also has a little nuke ball thatdepending on how much you feed it can result in crazy numbers. lastly, loki (neptune) - there's a reasonwhy many refer to loki as the master race, and through playing you can see why. whileearly on he doesn't seem like much other than

a squishy invisible pansy, in late game hisfourth ability capable of disarming enemies from near and far is an absolutely invaluableasset to any team on almost any front. not to mention while you are in stealth, it providesa x4 multiplier to your melee, so that's always welcome. and as for some honorable mentions, rhino for hiswell rounded kit with pseudo invulnerability to help with his survivability, valkyr (jupiter)-for her outrageous armor value at a whopping 600 on top of being able to go invulnerablefor a period of time and lastlynyx (phorrid invasion missions) for her third and fourth ability - being able to cast theland into chaos turning enemies against each other and drowning out the world in her ownpersonal invulnerable bubble

as for weapons , keep in mind that any weaponforma'd enough can be end game efficient - it simply comes down to tastes in terms of mechanicsand preference, however it is clear that higher stats equate to better scaling sowhile we look at primaries, with super high base damages and stats the boltor prime, forit's insane dps through raw damage the soma prime, for it's insane crit potentialparis prime, for it's insane crit potential going into red crit territory (which is essentiallya critical of a critical hit)all of these you'll have to hunt for in the void and these clan tech, extremely ammo and damage efficientwith high sustained dps; the quanta and the phage

syndicate variant of these weapons haveproved themselves to be quite superior in many senses,putting those aside, the akboltoand maralok really go home with the trophy here. as for melee,you'll be looking towards the dragon nikana, the dakra prime and the dual ichors - alldo great in the dps crit section and can handle themselves fairly in just about every sense.in the end, play whatever you like because it's your game; make it your own. anythinggoes so long as you stick to it - but these are just a general guideline to go by throughpersonal recommendation. resource for resources (farming)credits - void missions, alerts when you can - dark sectors as well, but be aware theydo have a tax on them and depending on how

bad it is i wouldn't really consider playingthem. resources - in general any endless missionwill yield a ton of resources and are usually best for farming. best to run survivals orexcavation missions for this and for the most part, rare resources thatdrop by normally single units are best done by farming the boss nodes on the planets withthese resources. most notably alad v for neural sensors, ruk on saturn for orokin cells, tylregor on uranus for gallium neurodes are best done through lephantis,the boss of the orokin direlect - where you this mission can alsodouble up for orokin cells up to a drop chance of four times. as for argon crystals - a requirementfor a good sum of things, you may only get

them through the void and do have a decayingperiod, thus it is best to make use of them before they expire. best farmed through tower1 defense. mods - best place for mods are again, justlike resources - endless missions. however most of what will form your modding foundationcan be done by running the excavation missions as a reward, cambria on earth, e-gate on venus,or spy missions. prime parts - perhaps you've heard this mentionedaround often, but these things are only obtainable through the void as rewards. not only that,but they are also not a definite reward as the drop tables are quite diluted at the moment.since it is the void, it is currently subject to change as with all the other things havingto do with it, but up to this patch - this

is about as good as it gets. another thingto note is that primed weapons and frames are statistically better than their non primevariants. platinum - this will mostly depend on you.you have trades a day equal to your mastery rank, so the higher mr you are the more tradesyou will be able to do. you can often sell primed parts or mods to other players forplatinum.primed parts are great for plat, as for mods, the ones that are really goingto net you a decent amount would be mods obtained through vault runs.vault runs are done in the orokin direlect exterminate. there is a vault randomly generatedthat looks like this - it will be unlocked with one of the four keys, so each of yourteam mates must bring a different individual

key. once you manually acquire the relict,complete the mission as normal and you will be rewarded with a corrupted mod - dependingon what it is will determine the price you can sell it for.the downside of keys is that they have a dramatic downside to them taking a big hit to yoursurvivability stats, movement or damage depending on which one you hold.crafting these keysrequires you to go into the marketplace, under 'gear' and you'll be able to purchase a blueprintfor them. they also require a void key to be sacrificed for it's construction.~lastly we have some tips, from me to you from me to you: tips• warframe is slow to start with having new set of things - but once you get the gearsgoing, it becomes a lot more fun. you'll have

things rolling in and out of the foundry andmore over it is a very goal oriented game - so set out for what you want. it is practicallyyour universe for the taking! • move! abuse your mobility. you are notrestricted to a simple run up down, to the side and crouch tactics. you have the abilityto use air melee, by pointing upwards and using your melee, coptering which is doneby sprinting combined with a slide melee and can be done in the air - wall running, catapultingwhich is done by slide jumping and so on and so fourth. these are extremely useful forre positioning and getting around and are vital to your survivability • aim for headshots - it's good practice, saves ammo, doubles your damage and pilesup bodies quicker

• some quick in game terms - lf means lookingfor, taxi is another way of referencing a player who has unlocked the node and can bringothers who haven't unlocked the node into it - thus for example, you can ask other peopleto bring you to bosses by saying 'lf taxi to neptune' in which they will invite youto a party where you will take on the boss that is on neptune. you can also use thisterm to have someone invite you to an alert - or if they are saying h> in chat, it meansthat they are hosting a specific mission in which you can just message them yourself andask for an invite. don't forget to say please! • make use your external warframe informationsources. (warframe wikipedia, warframe twitter alerts, warframe-builder and forums)

warframe's kind of slow to start with having you travel at least 1/4's of the way into the starchart to get the resources to craft your first frame just to be put behind an ungodly wait time for getting your first new set of things but once you get the gears going, it becomes a lot more fun you'll have things rolling in an out of the foundry before you know it and more over it is a very goal oriented game! so set out for what you want. it's practically your universe for the taking! honestly i think i've covered a good sum ofeverything - i do hope that this video has

answered most of your questions if you arejust starting out, looking into warframe and of the sortif you are a veteran watching this and think i've missed something, do post a comment asit may serve useful to some and i can then add an annotation where it is relevant -ifyou are a beginner and do have more questions you can comment or message me personally andi'll be sure to get to you when i can. now, if you wouldn't mind rating this video with a thumbsup or thumbs down depending on if you liked it or notor subscribing i'd really appreciate it! i am awemuse - this has been your comprehensivebeginner's guide to warframe update 16, 2015 thanks for watching

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